Ah yes that is right. Hey foxsevent do you know if there is any way to run a ps1 gameshark on the PS2? I have a PS2 with fmcb and well i tried using psxlauncher.elf to boot a burned gameshark but then i realized that 1. My ps2 is an old fatty and it might not work 2. I don't want to do the slide trick.
(i don't want disc damage to my original ps1 disc) So i guess i burned the gameshark disc for nothing. At least the gameshark disc does run on my PS1 slim using the swap trick so the disc won't go to waste. All i really want is to run a burned gameshark on PS2 and PS3.
For the purpose of using a code to deactivate (No encounters) on FF9. IS there any way i can easily run a gameshark on the PS2? Like some sort of.elf or some other way that you might know to get the darn gameshark disc i burned to work? I was thinking of using POPs emulator on the PS2 so that i can use it's built in cheat engine. But then i would have to go through the hassle of installing POPs and such.
Hello folks, I have a little gift to share with you! I spent a few weekends of free time on hacking various Rayman (and other Ubi Soft) games for the Playstation 1 and I am happy to finally share the results of my work with you all! I give you my word that all of these codes are my own work. They were not stolen from anyone else and you won't find them anywhere else on the internet!
(With the exception of this thread, of course) So here are all of my hacks for Rayman 1 and the Rayman Junior spin-offs: Rayman 1 (US Version: SLUS-00005) RANDOM CODES. Code: No Clip Mode 301E5420 0000 Normal Mode 301E5420 0001 Moskito Mode 301E5420 0002 Suicide Mode 301E5420 0003 Suicide Mode 2 301E5420 0004 No Clip Mode 2 301E5420 0005 - 'No Clip Mode' is probably a debug leftover which was used by the developers to test the game. It allows you to fly around the levels freely without any object or enemy getting in your way! - 'Moskito Mode' just makes the game think that Rayman is riding Bzzit! The animations are glitched because Bzzit's sprite is missing but the game behaves just like it did in the Anguish Lagoon level apart from that! - 'Suicide Mode 1' simply makes you die, the 2nd one also makes you die but is used specifically for dieing while you are riding Bzzit.
You probably don't want to use this code anyways, it's just included for completeness sake. 'No Clip Mode 2' is near identical to the 1st one, Rayman just moves faster in this version. WORLD MAP LEVEL SELECT. Code: None 301F43D0 0000 No Heli 301F43D0 0083 Heli 301F43D0 0087 Super Heli 301F43D0 008B None (Seeds) 301F43D0 00C0 No Heli (Seeds) 301F43D0 00C3 Heli (Seeds) 301F43D0 00C7 Super Heli (Seeds) 301F43D0 00CB - All of these codes give you the basic Fist, Hang On Ledge and Ring Grab abilities.
Feb 01, 2013 Next step is to make a ELF. This feature is not available right now. Please try again later. Step 1, Put a demo disc (or actual PS1 game) into the PlayStation.Step 2, Wait for the disc to slow down spinning.Step 3, Quick! Pull it out and switch with the burnt disc.
The only difference between them is the type of helicopter power you have and whether you have the funny face or the magic seed power! Don't use the magic seed power in any levels other than the rising water part of 'The Swamp Of Forgetfulness' tough. It makes the game go boom, if you know what I mean! POWER MODIFIER 2.
Code: No Clip Debug Mode 301E2F2C 0000 Normal Mode 301E2F2C 0001 Free Fly Mode 301E2F2C 0002 Normal Suicide Mode 301E2F2C 0003 Free Fly Suicide Mode 301E2F2C 0004 No Clip Debug Mode 2 301E2F2C 0005 - 'No Clip Mode' is probably a debug leftover which was used by the developers to test the game. It allows you to fly around the levels freely without any object or enemy getting in your way! - 'Free Fly Mode' just makes the game think that Rayman is riding Bzzit! The animations are glitched because Bzzit's sprite is missing but the game behaves just like it did in the Anguish Lagoon level apart from that! - 'Suicide Mode 1' simply makes you die, the 2nd one also makes you die but is used specifically for dieing while you are riding Bzzit. You probably don't want to use this code anyways, it's just included for completeness sake.
'No Clip Mode 2' is near identical to the 1st one, Rayman just moves faster in this version. WORLD MAP LEVEL SELECT. Code: None 301F1EDC 0000 No Heli 301F1EDC 0083 Heli 301F1EDC 0087 Super Heli 301F1EDC 008B None (Seeds) 301F1EDC 00C0 No Heli (Seeds) 301F1EDC 00C3 Heli (Seeds) 301F1EDC 00C7 Super Heli (Seeds) 301F1EDC 00CB - All of these codes give you the basic Fist, Hang On Ledge and Ring Grab abilities. The only difference between them is the type of helicopter power you have and whether you have the funny face or the magic seed power! Don't use the magic seed power in any levels other than the rising water part of 'The Swamp Of Forgetfulness' tough. It makes the game go boom, if you know what I mean!
POWER MODIFIER 2. Code: Level Select 300 Invisible Sprites 300 Disable SFX 300952F4 0000 Remove Rayman 300C2C94 0000 Infinite Health 300C2CEA 0002 Change Level Structure 3009527A 0000 Short Level Length 3009527D 0000 Change Gameplay Speed 30089984 000F Invincibility Mode 30094FB0 0001 - Lots of random hacks I created more or less unintentionally. ( 'Invincibility Mode' allows you to walk right through enemies without getting hurt!
With this code it's easy to take a closer look at those deadly Red Antitoons!) I have to admit that I am just too lazy to describe all of them here but just try them out and you should be able to see what they do! If you really need help getting a code to work or figure out how to use it don't hesitate to ask me. Well, most of them are just glitching the game in weird ways so there's nothing too exciting here anyways. The more useful codes follow below: MOVEMENT TYPE SELECT. Code: No Clip Mode 300 Normal Mode 300 Glitch Mode 300 Suicide Mode 300 Suicide Mode 2 300 Fast No Clip Mode 300 - 'No Clip Mode' is probably a debug leftover which was used by the developers to test the game. It allows you to fly around the levels freely without any object or enemy getting in your way!
- 'Glitch Mode' is a leftover from the original Rayman 1. It's from the level 'Anguish Lagoon' in which Rayman is riding Bzzit, to be precise! This code horrribly glitches the game and makes it unplayablesince Bzzit's sprite is not included in Rayman Brain Games. 'Suicide Mode 1' simply makes you die, the 2nd one also makes you die but was used specifically for dieing while you were riding Bzzit in Rayman 1. So it is unused in Rayman Brain Games but that doesn't really matter because the effect is exactly the same you get with suicide mode 1. You probably don't want to use this code anyways, it's just included for completeness sake. 'No Clip Mode 2' is near identical to the 1st one, Rayman just moves faster in this version.
![Download Download](/uploads/1/2/5/3/125379257/485429097.jpg)
WORLD MAP LEVEL SELECT. Code: Glitched 3009498A 00B 00C 00D 0001 Mute 3009498A 00B 00C 00D 0001 Butterweed Bog 3009498A 00B 00C 00D 0001 Slick Slopes 3009498A 00B 00C 00D 0001 Pebble Peril 3009498A 00B 00C 00D 0010 Eraser Rebound 3009498A 00B 00C 00D 0001 Ring Rhapsody 3009498A 00B 00C 00D 0001 'Copter Candy 3009498A 00B 00C 00D 0000 Betilla's Garden 3009498A 00B 00C 00D 0001 World Map 3009498A 00B 00C 00D 0000 Intro 3009498A 00B 00C 000A 3009498D 0000 Rayman Theme 3009498A 00B 00C 000B 3009498D 0000 - Use these codes to get the music of your choice to play in any level you like!
'Rayman's Theme' is the world map music from Rayman 1, I don't remember it being used in Rayman Brain Games but it works just fine and sounds exactly the same as it did in the original game! Some versions of Rayman Junior use it as the BGM for 'Mr Dark's Lair' but Rayman Brain games uses the Candy Chateau music from 'Tasty Chase' instead! POWER MODIFIER 1.
Code: None 300949D0 0000 No Heli 300949D0 0083 Heli 300949D0 0087 Super Heli 300949D0 008B None (Seeds) 300949D0 00C0 No Heli (Seeds) 300949D0 00C3 Heli (Seeds) 300949D0 00C7 Super Heli (Seeds) 300949D0 00CB - All of these codes give you the basic Fist, Hang On Ledge and Ring Grab abilities. The only difference between them is the type of helicopter power you have and whether you have the funny face or the magic seed power! If you use the magic seed power in any levels other than 'Butterweed Bog' it won't have any effect, so no plants will grow. (Interestingly it does NOT crash the game as it used to do in the original Rayman 1 but it makes weird sound effects if you try to plant seeds in a non Dream Forest level!) POWER MODIFIER 2.
Code: Demo Mode 300 Invincibility Mode 300 Unknown Debug Feature 30095AA8 0001 Glitch Levels 300 - A couple of random hacks I created more or less unintentionally. 'Demo Mode' makes Rayman walk by himself.
The code makes the game think that the current level is one of those level introduction demo scenes with the magician, I guess. 'Invincibility Mode' allows you to walk right through enemies without getting hurt! With this code it's easy to take a closer look at those deadly Red Antitoons and Prickly Balls! - 'Glitch Levels' corrupts the level layout for all levels, turns them into a weird mess of floating platforms and makes them unbeatable in most cases. Might be interesting to play around with this code but don't expect any really useful results. Anyways, the more useful codes follow below: MOVEMENT TYPE SELECT.
Code: No Clip Mode 300951F4 0000 Normal Mode 300951F4 0001 Glitch Mode 300951F4 0002 Suicide Mode 300951F4 0003 Suicide Mode 2 300951F4 0004 Fast No Clip Mode 300951F4 0005 - 'No Clip Mode' is probably a debug leftover which was used by the developers to test the game. It allows you to fly around the levels freely without any object or enemy getting in your way! - 'Glitch Mode' is a leftover from the original Rayman 1. It's from the level 'Anguish Lagoon' in which Rayman is riding Bzzit, to be precise! This code horrribly glitches the game and makes it unplayablesince Bzzit's sprite is not included in Rayman Brain Games. 'Suicide Mode 1' simply makes you die, the 2nd one also makes you die but was used specifically for dieing while you were riding Bzzit in Rayman 1.
So it is unused in Rayman Brain Games but that doesn't really matter because the effect is exactly the same you get with suicide mode 1. You probably don't want to use this code anyways, it's just included for completeness sake. 'No Clip Mode 2' is near identical to the 1st one, Rayman just moves faster in this version. WORLD MAP LEVEL SELECT. Code: None 300 No Heli 300 Heli 300 Super Heli 30094F84 008B None (Seeds) 30094F84 00C0 No Heli (Seeds) 30094F84 00C3 Heli (Seeds) 30094F84 00C7 Super Heli (Seeds) 30094F84 00CB - All of these codes give you the basic Fist, Hang On Ledge and Ring Grab abilities. The only difference between them is the type of helicopter power you have and whether you have the funny face or the magic seed power! If you use the magic seed power in any levels other than 'At Home' it won't have any effect, so no plants will grow.
(Interestingly it does NOT crash the game as it used to do in the original Rayman 1 but it makes weird sound effects if you try to plant seeds in a non Dream Forest level!) POWER MODIFIER 2. Code: Funny Face Power 300 Running Power 300 Funny Face Midget 300 Running Midget 300 Always Running 300 Always Running Midget 300 Running 300 Running Midget 30094F85 001A Funny Face Reverse Control 300 Running Reverse Control 300 Funny Face Reverse Control Midget 300 Running Reverse Control Midget 300 Always Walking Reverse Control 300 Always Walking Reverse Control Midget 30094F85 002A Unused Death Animation 300 Unused Death Animation Midget 300 Running Dead 300 Running Dead Midget 300 - Yes, it is indeed possible to obtain the running power from Rayman 1 in the educational Rayman games! (It works just as it is supposed to and might make your life in the levels a lot easier!) - The unused death animation is an animation in which Rayman is slowly falling to the ground before dissolving. I don't remember seeing this anywhere in the game, I guess it must be unused! - 'Midget' is just the shrink effect of the blue elf but with big Rayman graphics.
(This effect is used when you get hit by a Drum Stick in Band Land in Rayman 1 on the Saturn and PC) It's been some time since I last played through the Rayman Junior games but I can't remember any Drum Sticks in this game at all. If this is true then the 'Midget' effect is also unused here, yeah! - I really hope that you'll enjoy those codes and find a way to put them to good use! I had a lot of fun creating them, so hopefully you'll be able to have the same amount of fun while trying them out! I also have a bunch of codes for Rayman 2 (and other Playstation games using the Rayman 2 engine), why don't you check them out as well? Just follow this link: If you have any questions regarding the codes, or just want to discuss their effects, ideas for future hacks or requests for porting codes to other regions/versions of Rayman games feel free to share them in this thread! Does anybody here have a PSP?
I have all these codes in a single cheatpops.db file for use with CWCheat! Just grab my cheat file here. Spiraldoor wrote:Most members here have the European versions of the games and won’t be able to use these codes. In fact I only have the EU versions (the actual discs) of the games myself. (I live in Germany and my PSX won't play NTSC games anyways) Also the Rayman 1 Preview and Rayman Brain Games are US exclusive. (Brain Games is split into 3 Rayman Junior versions in Europe but I guess that's no news to you) The only reason why I hacked the US versions instead was that I needed an emulator with debugging capabilities in order to hack those codes and said emulator had trouble emulating PAL games properly. But that shouldn't be much of a problem, I can port these codes to the EU versions of the games in no time, now that I have them hacked!
The game code is basically identical in structure between US and EU versions, usually the memory addresses are just shifted by a few bytes, that's all! I don't mind slowdowns and cut-off screen borders while porting codes from one region to another but you can believe me that hacking completely new codes in a game which runs in a matrix like slow down mode all the time is no fun at all.
Hey, just give me some time and I'll post EU ports of all the important codes like level select, debugging options, power modifiers etc. So you guys and gals with PAl discs can enjoy the cheats in your own game versions as well, promised! Thanks, I look forward to checking these out. Incidentally – do you think it might be possible to create a hacked save that lets you play through each level as if you were playing through it for the first time? A lot of material is automatically skipped during replays (boss fights, levels with boss encounters, Betilla levels, dialogue with Tarayzan, the Musician and Joe, etc).
In order to play through these sections again, you have to keep multiple saves. One save that gives you access to everything all at once would be fantastic. Spiraldoor wrote:Thanks, I look forward to checking these out. Incidentally – do you think it might be possible to create a hacked save that lets you play through each level as if you were playing through it for the first time? A lot of material is automatically skipped during replays (boss fights, levels with boss encounters, Betilla levels, dialogue with Tarayzan, the Musician and Joe, etc). In order to play through these sections again, you have to keep multiple saves.
One save that gives you access to everything all at once would be fantastic.Hmm. I am not that much into savegame hacking, I am more into cheat code hacking. However, if there's one thing I am sure I would be able to do then it's hacking a bunch of codes which allow you to modify which 'events' in the game have been passed and which not.
What I mean are small 'time shift' codes which would look like this. Code: Bzzit Boss Fight Finished ON codehere. Bzzit Boss Fight Finished OFF codehere. Tarayzan Scene Passed ON codehere. Tarayzan Scene Passed OFF codehere.
![Psx Psx](/uploads/1/2/5/3/125379257/199808179.jpg)
I could easily hack such codes for both PAL and US versions. That way you could simply decide for yourself whether you want to replay the Bzzit Boss Fight level again (in a 100% complete savegame, for example) or if you want to skip the boss fight stage during a new playthrough just to give an example! There are a few really cool stages like the one in which you are chased by Moskito with a huge spiked fruit, the wrong notes stage in 'Alegro Presto', the Mr Stone chase stage in blue mountains, the whole Candy Chateau world and so on which can't be replayed after beating them the first time. It would be great if we could replay all of them whenever we'd like to, same goes for those small details like helping Tarayzan, the musician, Joe etc. And all of the boss fights, of course! I'll see what can be done there!
I wrote a few descriptions for the cheats in this thread, by the way! Just check the first post again! My Rayman 2 codes, however, are still lacking descriptions. I haven't had time to write those yet but I'll get them done tomorrow! StaceyW wrote:Right so, I've tried one of the Brain games cheats that I had to put in my own user database, chose all the right plugins, but I get this. Anything I'm doing wrong? Which cheat code was it that you tried?
Do none of them work? I have tested all of my codes (on the PSP but that shouldn't make any difference), they should work without problems so if more than one refuses to work it must be because of the cheat plugin or you made some kind of mistake. Edit: I just updated this thread with more pictures, by the way! Just re-check the first post!
Code: Glitch Mode 300 I guess I should have put a warning somewhere - this cheat has a high (like 90% of the time you activate it ) tendency to crash the game. It makes the game think that Rayman is riding on Bzzit, the friendly Mosquito from the original Rayman 1 but glitches the graphics and causes weird things to happen, especially if you use it in a non Dream Forest level! I am sorry, I have updated the descriptions of my cheats by now, so you are warned of the effects this cheat might have on the game. Please, try any of the other, less risky codes and tell me that it works for you, ok? That way I can be sure that the problem was just related to the effects of this code and not to the fact that I hacked my codes on a PSP. How about this Rayman Brain Games code.
Spiraldoor wrote:It definitely doesn’t happen in the PlayStation version. Are you sure? Maybe I'm having a fake memory but I think it also happened.
I can make sure at least that happens in the PC version. I can confirm that it does NOT happen in the Playstation and Jaguar versions, I have tried it a couple of times now and Rayman always does the normal 'fall back' animation if he gets hit by the Drum Sticks in these versions!
About the Saturn version I have to take spiraldoor's word for granted as I have never played that one myself. However, for the PC version the 'midget' effect is actually used, that's for sure! (The add-ons like Rayman Designer, 60 New Levels etc.
Also use it, by the way) I find it really fascinating to point out all these small differences between versions! Some of this stuff is mostly overlooked, or people just assume that it is the same in every version. Hey, it would be great if raywiki would contain more information on such version differences, in my opinion! Upaluppa wrote: - Yes, it is indeed possible to obtain the running power from Rayman 1 in the educational Rayman games!
(It works just as it is supposed to and should make your life in some of the levels a lot easier!) - The unused death animation is an animation in which Rayman is slowly falling to the ground before dissolving. I don't remember seeing this anywhere in the game, I guess it must be unused! I remember having a PC version of Rayman Brain Games (known for me as 'Rayman teaches Maths and Polish') and I was very lucky to perform a glitch of some sort which made me able to make Rayman run anytime I wanted him to do that (in the last level only). It was such an amount of luck. I'm 70% positive the unused death animation was, in fact, used when Rayman comes in contact with his 'Wicked double' (AKA Bad Rayman). I'll check it up. As for the midget in the educational games - I'm 85% sure there are drumsticks there.
I'll check it up.