The Spiderwick Chronicles Review. The Spiderwick Chronicles isn't bad for a game-of-the-movie, but it's not good for a game.
Contents. Plot When Jared, Simon, and Mallory Grace move into the Spiderwick estate, they discover the late owner's field guide to faeries. They soon discover a hidden world all around them, populated with creatures such as brownies, goblins, and sprites. However, Jared and his family are in grave danger, because Mulgarath, an ogre, wants to steal the book for himself.
Gameplay The principle playable characters are Jared, Simon, and Mallory, and Thimbletack can be used to explore small areas. Each character has a unique weapon with which to fight against evil creatures. The Grace children can capture Sprites to give them special power-ups. In the version, either the classic controller or the and can be used. Reception Platform Aggregator Score Reviews References Xbox 360 67.9 18 Xbox 360 63 5 Wii 65.1 14 Wii 59 - PlayStation 2 67.5 6 PlayStation 2 65 - Microsoft Windows 65.3 8 Microsoft Windows 61 - Nintendo DS 63 6 Nintendo DS 59 - References.
The Spiderwick Chronicles - - Walkthrough for the xbox 360 Copyright 2008 Regine Faller This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you have any questions or find any mistakes, feel free to e-mail me. [email protected] This walkthrough contains all the quests including the location of all the relics ( dwarve, phoenix ect.) aswell as a Sprite and Sprout location guide. I hope it helps. Quest: Explore the mansion - You start of as Jared in his room and the first Quest is to explore the mansion. Leave the room and head up the stairs, to your right you磍l find a ladder which leads to the attic.
Climb it and pick up the broomstick to get your first weapon.After that go down to the groundfloor to trigger a cutscene. Follow the noise to the kitchen to trigger another cutscene. Break the wall with your broomstick and use the dumbwaiter to get to Arthur磗 secret office. Quest: Spiderwick磗 Secret - In the middle of the room is a big table that has the key on it, that unlocks the chest in the attic where you found the broomstick earlier. Use the dumbwaiter to get back to the kitchen, than head back up the stairs and the ladder to the attic to unlock the chest. You磍l find the Fieldguide in the chest which will trigger another cutscene. Quest: A home for a Brownie - You磍l find yourself back in Jared磗 room.
Grab the crackers of the table next to the desk. Run downstairs to the kitchen and take the honey from the counter next to the fridge to combine it with the cracker.Now use the frontdoor to leave the house. Take a left and go to an old shack (green house)located between the garage and the garden. Take the birdhouse, which is sitting on a workbench to your right when entering the shack.There are also two Ball Bearings on the floor that Jared will be able to use later with his slingshot. So pick those up before heading to Jareds moms room, which is the first one on the right when getting upthe stairs. Grab the Baseballbat leaning against the wall.After that run up the stairs leading to the attic and smash the wooden shelfs with your bat, to gain entry to the study with your birdhouse.
Turn left twice after entering and place the birdhouse on the desk. Quest: Lure the Boggart - Since you already picked up the honey and the cracker earlier, all you have to do is feed the Boggart with it. Quest: The seeing stone - You start of as the Brownie, so climb up the books and enter the hole in the wall.Turn left and throw a neadle at the cockroach you see in front of you hanging from the wall.That will unlock a new Quest: Cockroaches.
The goal is to kill all 50 roaches, so try to kill each one you see now, so you won磘 have to go back later. You can hear them making a clicking sound when they磖e close by, so they shouldn磘 be to hard to track. Go straight ahead till you get to a dead end. There磗 some fairy fruit there, that will restore your health. Turn around, go back and jump onto the next platform. There磗 a wire on the left, so climb it.
Turn around again, and jump onto the next platform below you. Walk straight ahead and he will automatically grab hold of the pipe that leads you to the next platform.Do the same thing again. On your left you磍l find another hole in the wall.
Go through it and jump from one beam to the next to get to the other side. It doesn磘 matter, if you fall down, you can use the card to scurry up the wall. Wait for the right moment, to jump across the electrified beams.On the other side you磍l see a cutscene showing you the Seeing Stone. It sits in a control panel in front of you. Hit it loose with one of your neadles and watch it roll away. Aproach the wing nut infront of you to climb down the wire. Follow the white arrow, use the pipe to get across to the next platform.
Just keep following the arrows, that will lead you to a tunnel. Go through it, to see the Seeing Stone hanging on a pipe right in front of you, but still to far to reach. (It must suck beeing so small!) Knock it loose again by throwing a neadle at it, than jump down the tunnel next to you. Go straight ahead and use the card to get up the wall. Turn left, jump across and slide down the tunnel.
After that, enter the tunnel you磍l see in front of you on the left. You磍l drop down into a room. Climb the wooden construction to your left, climb up the wire and jump on to the next wooden panel above you, and than to the next one. Slide down the wire in front of you.
From there you have to jump from one can of paint to the next in order to get to the 4 cans stacked on top of each other. Pick up the Seeing Stone from on top of the cans, than make your way back to the study. Use the card to get out of the room with the paint cans, than go back the way you came from.
So far I killed 26 Cockroaches. You can check how many you killed, On the first page of the pause menue. Quest: Help from Simon - Go to Simon and talk to him. He磗 standing next to the garage. He磍l give you your slingshot,so use it to get the cat of the garage roof. Aim for the waether cock, that will scare the cat and make it jump of. Quest: Building a monocle - You磖e playing as Simon now.
Climb up to the attic and take the lens from the telescope. Than go to the Study, turn right after entering. You磍l find a pair of broken glasses lying on a table on the left side of the window. Grab them, and go straight over to the workbench to build the monocle.
Talk to Jared to complete the Quest. Jared is on the ground floor in the hall now, waiting for you.
Quest: A monocle - You磖e back to playing Jared now, so run up to the Study and pick up the monocle from the workbench. Quest: The Health Sprite - The net is to the left from where you磖e standing on a table in the study. Take it and leave the house via the front door. Follow the drive way straight ahead to get to the front gate. Catch the Leatherwing Sprite.
It磗 the only one there do far,so it shouldn磘 be hard to find. Quest: Through the woods - The gate leading into the woods is on the right of the old shack ( green house). Go through it. If you keep walking straight,you磍l come to a dead end. So take the path on the right up a little hill. Catching Sprites will unlock new Quests.The Quest will be catching all the different Sprites of a kind, so I suggest,you try to catch each one you come across.
If you can磘 reach one, or it is too fast, don磘 worry. You come back later as Simon, and he can throw fairie fruit, to lure the sprites to come closer. Go straight and follow the path to an open meadow. There you磍l find three Stray Sods which are a type of Sprites that walk on the ground instead of flying around. One is in the middle of the meadow and two on the right side. They keep walking back and forth through some bushes, so if you don磘 see them straight away, you might just have to wait a few seconds.You can only draw them when they磖e dizzy.So run around them in circles and than catch them with your net.
Running around them will also lower the bushes they come out from to reaveal hidden things like the 'old coin' for Thimbletack磗house in the middle of the meadow, or the 'Cockatrice feather' behind one of the bushes on the side. After that cross the meadow and follow the path till you get back to the old forrest road.Keep following the old road in the direction the Quarry sign is pointing.
You磍l be stopped by a gap you can创t cross without help. Turn around and take the next path on your right.
Keep following it till you get to a pond with stone platforms. Jump onto them, and go right. It磍l lead you to a log that will turn into a bridge when pushed down.
Also grab the stone mouse lying on the floor to you right. If you go left on the stone platforms,you磍l find some faerie fruit and some ball bearings lying around. Go back and use the log as a bridge, go past the pond with the monster and enter Quarry. Quest: Quarrywalls - Walk up to the shack next to the gate and take the fuse out.
Than go up the path on the left. It will lead you into the Quarr onto a narrow path along the rocks. Just follow the path till you get to a hut. Climb down the ladder. Go passed the hut and jump down, than walk straight ahead till you get to a post where you can stick the fuse in.
Return to the hut, smash the boards that block the door with your wooden bat, than go in and pick up the aluminium bat that磗 leaning against the wall. Activate the control panel, than cross the bridge you just moved. Follow the path than climb down the ladder to trigger a cutscene.Next to the ladder is a path leading down to a small river. Follow the river and smash down the boards blocking the way. Pick up the pocket watch.
Go back and climb on to the rocks next to the big tree and shoot down the propeller wings with your slingshot. You can also shoot down the lanterns in the tree to free more Sprites. After that go back up to the cage and free the hobgoblin. Quest: Escape the Goblin camp - You磖e Simon again now.
Go to the fireplace and pick up the metal leaf and the wheel, than run like hell up the hill out of the camp and back to the pond with the monster. Quest: Feed the Troll - You磖e Jared again. You can磘 defeat the Monster yet, but all it wants is food anyways. Try to smack the goblins towards the monster, if you get them close enough, it磍l eat them.
You can also let yourself get caught by the monster, it won磘 hurt you if you keep smacking it until it lets you go. That should make the goblins come close enough for the monster to eat them. Do this 10 times and you can pass. Quest: Twin aid - Just keep following Simon till you get back to the mansion and into the toadstool ring. He磍l wait for you while your fighting, so don磘 worry about loosing him. Quest: Sister磗 Steel - First you have to find Mallory.
Circle the house clockwise, she is in the little wooden pavillion. Quest: Redcap - You磖e Mallory and have to defeat the big Goblin with the red hat. If you press A on your controller just before he attacks, he磍l loose his weapon. You can hurt him until he picks it up again. Do this 4-5 times and he磍l run off.
(Chicken!) Quest: the splattergun - You磖e Simon again and you need to build a splattergun. First go to the garden and pick up a hose nozzle from a workbench with empty flower pots on it. Than head to the garage to find some x-mas lights for Thimbletack and some duct tape. Lift the basket on the workbench and a Flower winged sprite will fly out. It磍l be flying around a tree now, your looking straight at it when leaving the house via the front door. Next go to the kitchen and take the soda bottle out of the garbage can behind the door. Grab the oatmeal from the counter and the tomato sauce from the shelf.
Than go upstairs into the bathroom. Grab the salt from the shelf between the mothers and Mallorys room on the way.
Take the old pipe from the bathtub, than head up to the Study. Before entering though, grab the bicycle pump thats sitting on the floor in front of the boxes. Inside the Study take a right and pick up the vinegar from the table. Go to the workbench and combine evrything to a splattergun.
Quest: Burn the field guide / Quest: Tomato Bombs - Use the dumbwaiter to get down to the kitchen and take the plastik bags of the counter in the small room next to the kitchen. Simon can now make Tomato bombs Next to the garage there is a woodpile and a Fire Salamander sitting next to it. Don磘 get too close, or it磍l explode in your face. Spray it with your new fancy gun and than just simply pick it up and bring it over to the garbage bin, where your siblings are already waiting. Place the salamander in the bin and watch the cutscene. Quest: Buried key - You need to get a garden spade from the shack where you found the birdhouse earlier.Than go talk to Jared, he磗 on the other side of the house.
He磍l now try to find the key and start walking around on the grass counting his steps.Make sure to keep those goblins of Jareds back, or you磍l have to start again. Once you have the cellar key you磖e playing as Jared again. Go in the cellar and pick up the crayons right next to the cellar stairs. Smack the washer to get a bunch of ball bearings than smash the wooden boards and head down the path. Quest: Riddles in the dark - Read the riddle that磗 pinned to one of the roots. 'A circle of frog chairs will provide a platform' means you need a Royal Orchid Sprite that creates a temporary toadstool circle. Luckily there磗 one flying around in the cellar, so catch that if you haven磘 already.
'only your WILL can get through the window' means you need a Will-o-the- wisp Sprite which you磍l find near the garage and ' with enough POWER the door will open' means you磍l need a Bellflower sprite, which you磍l find in the yard near the Pavillion where Mallory was earlier. In the middle of the room where you found the riddle is a round rock on the floor which looks kind of like a platform.
Stand on it, release the royal orchid sprite and the platform will rise. Than release will-o-the-wisp while standing on the platform, and it磍l fly through the window above the bloked door and lower the roots. Now go up to the door,release the bellflower sprite and smash the door to pieces.
Quest: Tunnels - Follow the tunnel until you get to a crossing. Turn left and follow the path, walk past the first exit to find a secret little tunnel on your left. Go in there and collect some gobstones. Head back and take the exit you walked past. Now we磍l meet our friend the monster again, this time it is a land troll though and it seems pretty pissed off. So run like hell, there磗 only one way you can follow.
After crwaling through a hole to safety, you can pick up a stone lizard by a weird looking tree if you turn left. After that you can only go straight, the floor will break and yes, just when we thought we got rid of the monster- here it is again. So run for your life climb up the ladder and I guess it磗 safe to say, it磍l not bother us again!
Quest: the acorn in the safe - Climb through the hole in the wall, turn right, and walk through the hole with the cobweb. Swing across the gap using your new hook. Go straight, to the next gap and jump straight across.
Turn right, jump through the circle, walk up to the next edge, jump, than shift your wight in the air to the left, so you磍l land around the corner. Go straight and enter the chimney. Turn left and walk along the edge.
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Use your jack to swing across the hole, than leave the chimney and jump straight on to the lower platform. Wait for the right moment, till the electricity stops, than grab hold of the pipe to get across.
Turn right, you磖e now on the bookshelf. Turn left, than go straight till you get to a wing nut. Drop down the wire all the way, than go straight on the lowest level of the bookshelf and pick up the stamp. Turn around and go back, and use the wooden podest to get onto the middle level of the bookshelf.
There磗 a white arrow on the wall to lead you the way. Go straight till you get to another wing nut. Slide down and go left than right over the wooden bridge. After that simply follow the white arrows on the floor till you get to some electrified pipes.Wait for the right moment again, than press your speed button(A) to run across.
Climb the wire and you磖e in Thimbletack磗 little Summer retreat.The safe combination is there on the left, hard to miss. (2826) Go back the way you came from, almost back to the beginning, till you get to a white arrow on the floor with a drawing of a little safe next to it. Follow the arrow up the wire, than use the pipe to get over the gap. Right in front of you, you磍l see a hook, use your jack to trigger a cutscene. Watch Thimbletack open the safe, than climb in. Use the stack of money to your left to climb up, over the book and on to the next stack of money.
Pick up the acorn and return to the Study. You should have killed 46 cockroaches by now. Quest: Saber - I suggest to do this Quest first, before the Goblin purge, this way you have a stronger weapon and it磍l be easier to fight the goblins. Mallory has to talk to Thimbletack, than you have to knock the saber of the wall as Thimbletack. Enter the hole in the wall and turn left. Than just follow the way like you did earlier in the 'seeing stone' quest, till you get to the electrified beams. Jump across them just like before, but instead of jumping all the way across, stop on the last beam, turn left, and walk over to the fairie fruit than turn left again and jump over the next two gaps.
After that you磍l have to jump around a corner again to the left. Right in front of you should now be a screw in the wall, that holds the saber in place. Knock it loose with your jack.
The last four cockroaches should be around there aswell, so kill them and complete Quest: Cockroaches. Now return to the Sudy.
Quest: The Goblin Purge - You are playing as Mallory now, so go and grab the saber right next to the study door and make your way back through the woods to the Quarry. Use the same way you went earlier in the 'Through the woods' quest. Enter the Quarry and defeat all 20 goblins. After that the Red Cap will appear again, defeat him, too.
There are a few Sprites flying around the place, you can use them to make defeating the goblins easier. For example the Bellflower sprite, flying around right at the entrance to the quarry, it reenforces your attack.
Quest: Taming a griffin - First go in to the cave at the back of the camp. Spray the fire salamander nest with your splattergun. A Knocker will appear in one of the pipes, talk to him, he磍l turn your stones into boomstones that explode when thrown at goblins, which is pretty cool. He磍l also give you a hint of where to find his friend, but we磍l get to that later. Spray the fire salamanders and pick them up.
You need to collect 5 of them, to feed to the griffin. After that crall through the hole in the back of the cave, to find yourseld in the quarry by the river. Turn left and climb up on the rock right in front of you to pick up the griffin feather.Make your way back up through the quarry, past the empty cage where the hobgoblin was found earlier, and up the ladder. Stop there to place the wheel on the crank on the left of you and go over the bridge, you just lowered. Smash the wooden boards with your new boomstones and pick up the set of cards for Thimbletack. Stop again to shoot down some more lanterns and free some sprites. Than head out of the quarry and back to the pond with the river troll monster.
Quest: The river troll - Now that you磖e already here, you might as well finish this quest quickly. You have to get passed somehow anyways.
Just keep spraying the monster with your splattergun till it backs up in to the sunlight and turns to stone. You can only complete this quest as Simon. Back to Quest: Taming a griffin - After the pond go straight till the path forks in two directions. After the quarry sign, go right. There you磍l find a small hole which will take you into the deep woods. Walk past it for now and spray and pick up the salamander in front of you. Keep heading left, till you get around a bend.
There磍l be another salamander. You should have 5 now, if one exploded on you, just enter the deep woods quickly and go straight back out, the salamander will reappear. Turn around and go back, but go left on to a little path with a dead end first, to pick up the Phoenix egg shell. Than creawl into the hole to enter the deep woods.Go straight, and pick up the Elven Basket that磗 lying next to the path on the right. Than go to the little island in the middle of the pond. Before you use the cypress tree folk there, crawl through the log opposite of it.
When you come out on the other side, climb on top of the log and pick up the old coin. There is also like an edge that you can climb up next to the log. Do so and take the elfshot lying on the floor on the right. Also pick up the stone frog, which is lying in the water under the log you just crawled through.
Than go back and use the cypress tree. Feed 5 fire salamanders to the griffin to complete the quest. Quest: get back to the mansion - Us ethe cypress tree to get back down, than pick up the cypress tree leaf that should be lying on the floor in front of the tree now. THan make your way back to the mansion.
The quickest way is to crawl through the hole again that leads back to the old forrest road and than take a right. Follow that path, keep left till you get to a log bridge. Jump down on to the road below it and you磖e already almost back at the mansion. Turns out that there are a bunch of goblins waiting for you, so you磍l have to find another way in. Your player will swap from being Simon to being Mallory now. Go back where you just came from, go over the log bridge, and enter the deep woods using the first entrance to your left.
Once in the deep woods go left, follow the path, till you see one of the Stray Sod Sprites garding some bushes on your left. Run around it to make it lower the bushes. Pick up an old coin that磗 lying there on the floor. After that turn around and go back,and follow the path on the right next to the entrance till you find the Phoenix feather lying on the floor. Take it than lower one of the other bushes garded by Stray Sods, (4 all together), to get to the oak tree leading to the tunnels.
Before you use it though, pick up the stone bird lying next to it. Go down the oak tree, and come straight back up to find the oak tree leaf on the floor in front of it. Take it, and go back down the tree.
Enter the tunnels, take a right and crawl through the hole. Now there磗 only one way you can go, so follow it until you get back to the cellar and back to the mansion yard. Quest: Goblin Battle - Mom is preparing a tomato sauce bomb in the kitchen, so make sure you keep those goblins of her back. You can switch between the three kids and pick the one you want to play with.
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There磍l be a tomato on the screen, which is a timer. When the time is up, mom磗 bomb is ready. Till then, you磍l have to protect her.
When she gets attacked, the timer stops. Once the bomb exploded, the real problem starts. The big, fat ogre will break through the floor and chase you. Run as fast as you can,into the kitchen, and to the dumb waiter behind the table. Use it to get upstairs into the study.
Than run around the tipped over furniture and jump over the bookshelf that磗 blocking your way till you get to the window. I磀 just ignore the goblins and simply run past them.
Once out the window turn left, jump over the gap and climb up the roof as fast as you can. Climb up the nearby ladder to safety. Watch the cutscene.
You can now finish all the other quests that are still open in whatever order you want. Just switch between Characters for the different quests. Quest: International Sprite league - You磖e still Jared now and you磖e standing on the front porch. Pick up the 4 letters scattered around. Quest: Red Hat - Talk to Hogsqeal as Jared. He磗 sitting on a tree right across from the front porch. He磍l ask you to find a red hat for him.
It磗 in the kitchen next to the chimney. Pick it up, and bring it to Hogsqeal. Quest: Birdseed - Switch to Mallory and go talk to Hogsqueal.
He磗 sitting on a tree right across from the front porch. The birdseed are in the cellar on a shelf next to the rocking horse. Bring them to Hogsqueal. While you磖e Mallory go up to her room, which is the one opposite of Jared磗 where you started of from at the very beginning. Grab the fancing medal of the bedpost and the doily of the desk for Thimbletacks house.
Quest: Fire Salamander - Switch to Simon. If you磛e been picking up salamanders on your way through the woods, you should still have one. If not go to the garage and pick up the one that lives near the woodpile there.
Than go up to Simon and Jareds room and place the salamander into the terrarium by one of the beds. Quest: The Knocker - The first Knocker we already found. It was in the cave by the goblin camp and came out of his pipe, after we sprayed the salamander nest. To find this one go back into the cellar and enter the tunnels. When you get to the second big cave, the one where the land troll showd up earlier, take a left and follow the path over the rocks. After the second turn, you should see straight ahead of you a crystal hanging from the ceiling and a green light lying on a rock. To get to it, throw a gobstone at the crystal.
It磍l build a bridge, so go over it and pick up the metal cricket. After that keep following the path till you get to a hole in the wall, crawl through it and go straight.
If you go all the way straight, you磍l get to a dead end, just before that on the right is a edge you can climb. Up there is a letter pinned to the wall saying: I found I can lure out this shy cave knocker if I 'ring' the crystal with a gobstone. Meaning: Turn around and throw a gobstone at the crystal and the knocker will appear.
Talk to it to get a bunch of gobstones. Don磘 forget to pick up the dwarven ring that磗 stuck in the wall next to the knockers cave. Quest: Swamp Bulls - Use Simon to talk to Hogsqeal. Do as he says and go to the pond in the deep woods.
Defeat all the goblins, than return to Hogsqeal and tell him about it. Quest: Garden Sprites - You have to find the 4 Sprites that used to be Arthurs companians and invite them to come leave in the mansions garden in the empty birdhouses. 1.Royal Orchid Sprite: it磗 just after entering the deep woods through the hole, use a fairie fruit to catch it 2.Flower Head Sprite: In the same spot than the first one, it磍l appear after a while after you caught the first one 3.Flower Winged Sprite: on the rock in the tunnels, where you have to use the crystal bridge to get to. Use a fairie fruit to catch 4.Leatherwing Sprite: After catching the other 3, another lantern will appear in the quarry on the tree. Smash it with a gobstone and catch the Sprite down by the water Use their powers to make them move into the birdhouses, than go talk to each one of them.
They磍l make the gardens all flowery again! Quest: Sprite race - Go talk to the Flower-winged sprite, that磗 flying around Hogsqeals tree to initiate a race. You磍l need one Flower-winged sprite to win the race, without it you just won磘 be quick enough. The race will lead around the house clockwise and up to the front gate. Pass through the blue lights on your way.
If you win, you get some ammo for the sling shot and some fairie fruit. Quest: Decorate Birdhouse - Here磗 a list of all the birdhouse items and theis locations 1.
Cockroaches: Killing Cockroaches as Thimbletack 2. Old coin: Middle of meadow, behind bushes garded by stray sod 3. Pocket watch: down by the water in quarry, behind wooden planks 4. X-mas lights: in garage 5. Crayons: in cellar next to stairs 6. Stamp: Thimbletacks 'acorn in safe' quest lowest level of bookshelf 7.
Playing cards: after lowering bridge in quarry with wheel behind wooden planks 8. Old coin: on top of log by pond in deep woods 9. Old coin: small area behind bushes garded by stray sod in deep woods by oak tree leading to tunnels 10. Fancing medal: Mallorys room on bedpost 11. Doily: Mallorys room on desk 12. Metal cricket: on rock in tunnels after crossing the crystal bridge 13.
Toy soldier: dead end path in mansion yard between old shack and garden Quest: Cockatrice - 1. Cockatrice feather: on the meadow, behind a bush garded by stray sod on right hand side when entering from mansion direction 2. Stone mouse: first time you enter the forest, there磗 a log you have to push down so you can use it as a bridge. The mouse is, where that log used to be 3. Stone lizard: tunnel entrance if you use the oak tree 4. Stone bird: by oak tree leading to tunnels 5.
Stone frog: in pond under log in deep woods Quest: Treefolk - 1. Cypress tree leaf: by pond next to cypress tree after taming the griffin 2. Oak tree leaf: By oak tree after using it the first time Quest: Griffin - 1. Griffin feather: on rock in water in quarry after defeating all goblins in the camp Quest: the Phoenix - 1. Phoenix eggshell: little path with dead end in the middle of the three entrances to deep woods 2.
Phoenix feather: deep woods on path going around the oak tree Quest: Dwarves - 1. Metal leaf: goblin camp by camp fire 2. Metal cricket: on rock in tunnels after crossing the crystal bridge 3.
Dwarven ring: in the tunnels stuck in wall next to knocker cave Quest: Elves - 1. Elven basket: after entering deep woods through the hole right side next to the path 2. Elfshot: by pond in deep woods climbing onto path leading to the oak tree, right side Quest: A visitor - This queat will pop up, after you completed all the other quests and found all sprites.
Go to the front porch and watch the cutscene. You completed the game 100%! - - Sprite and Sprout Guide - Beetle mimic Sprite: - This sprite will create a copy of which ever character you磖e plying and help you fight. Deep woods by oak tree small area behind bushes garded by stray sod Leatherwing Sprites: - This Sprite has healing powers. Mansion yard by front gate 2. On top of tree log bridge just after entering forest 3. By the quarry sign 4.
Quarry entrance by shack 5. In quarry somewhere along the way, just follow the path and you磍l run into it 6. Tunnels, in the first big cave when coming from the cellar 7. Tunnel entrance using the oak tree 8. Deep woods oak tree area 9. Mansion yard left of garage in bushes, use fairie fruit to lure out 10.lantern in tree in quarry, after catching all other 3 garden Sprites Will-O-The-Wisp: - This one can distract enemies and lead them of a cliff for example.
Main forest road, just after the mansion gate 2. Pond with rock platforms leading to where you had to push down a log 3.
Pond with river troll 4. Quarry entry 5. Lamp in tree: will appear down by water in quarry 6. Mansion yard by garage 7. Tunnels entrance coming from cellar 8. Tunnels first big cave end of circle, coming from cellar 9. Pond in deep woods by cypress tree 10.in tunnels near after entering from oak tree Flower-Head Sprite: - This sprite creates a whirlwind which knocks enemies down.
Main forest road just after mansion gate 2. Goblin camp 4. Mansion yard near front gate 5. Rock platform in quarry right past the shack with the button for the gate 6. Tunnels near entry of second big cave when entering from cellar 7. Deep woods just after crawling through hole, will appear after catching the royal orchid garden sprite Royal Orchid Sprite: - This one creates a small toadstool ring that tamporarry protects you rom enemies. Meadow, just after entering from mansion side 2.
Mansion yard, by front door 3. Just after entering deep woods through hole 5. By griffin Flower-Winged Sprite: - Their power is dash, it makes you run as fast as the wind!:) 1. Main forest road just after mansion gate 2.
In the middle of the meadow 3. By pond with river troll 4.
Under basket in garage, will than fly around the tree where hogsqueal sits on 5. After lowering the bridge with the wheel in quarry 6. On rock in tunnels after crossing crystal bridge 7. By oak tree leading to tunnels in deep woods Bellflower Sprite: - This Sprite can boost the damage of your weapon. In the Meadow 2.
Mansion yard by little pavillion 3. Tunnels, turn right after entering from cellar 4. Entrance to quarry 5. By log over pond in deep woods Pondskater Sprite: - This one grants the power of temporary invulnerability. Coming back onto forest road after meadow, go left to dead end by pond 2.
By water in quarry 3. By pond in deep woods Sprout Sprite: - They磍l give you a fairie fruit when catching them. You can only catch them once though. Just before the first log bridge, when entering forest from mansion 2. Just after crossing that same log bridge 3.
Meadow, right hand side, when coming from mansion 4. Meadow, left hand side, when coming from mansion 5. Quarry entrance 6.
Mansion yard by garage 7. Tunnel entrance using tree 8.
Lantern in quarry: than down by water in quarry 9. In front of hole leading to deep woods 10.mansion yard by little pavillion Stray Sod: - Stray Sods always appear i front of bushes that are hiding something. Run around them in circles till they磖e dizzy. That磍l lower the bushes, and now you磖e also able to catch them with your net. Middle of meadow 2. Right hand side of meadow, when coming from mansion 3.
Meadow, right past the second one 4. Deep woods around oak tree leading to tunnels 5.
Deep woods around oak tree leading to tunnels 6. Deep woods around oak tree leading to tunnels 7. Deep woods around oak tree leading to tunnels 8. Deep woods around oak tree leading to tunnels.